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Post by The Curmudgeon on Jul 28, 2016 2:28:00 GMT 2
Hey, remember when you used to play Streetfighter II on the Snes and sometimes it wouldn't load? Or it would crash at a certain level and you had to wait for them to release an update or a patch to fix it?
No? Yeah, me either.
But that sure as shit isn't the life now. Bugs, glitches, crashing.. what the fuck is going on with modern video games?
Quick example; there's a Wizard of Oz "colour match" mobile game been released. It's the usual "match three colours" game, but with audio and visuals taken from the original movie. Standard stuff, fun to play, nice to look at and for Oz fans is a total blast... when it works. I've had the game for about three weeks, and for the last maybe 10 days it's worked twice on my phone. It works OK on the iPad, but frozen twice, but the rest of the time forget it. And every review says the same thing. Constantly freezing and crashing. Why release the fucking thing?
Now that's a free to play game, so I guess you could argue you get what you pay for. Except the recent Lego games for the PS4 are guilty of the same thing. In fact, there's a level on Lego Dimensions (the DC Comics level) that I have never completed, because it crashes every. single. time. And I'm not the only person with this problem. Lego Star Wars would crash whenever you played a certain level as BB-8.
Why is this shit acceptable? Why are games released before this shit is ironed out?
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Post by trashcanman on Jul 28, 2016 19:17:17 GMT 2
Because they still make money. And some of that shit never gets ironed out. It's why I never finished God of War 3. At one point halfway through the game, a boss didn't appear because the cutscene wouldn't trigger so I was just wandering around occasionally restarting the level for hours before searching online and finding that for some reason it just does that sometimes and the only thing I could do was start the entire game over and hope it didn't happen again. And the game was like five years old so it wasn't a new thing. They just didn't bother fixing it. I've played two games that crashed on an almost hourly basis too, and two more that had almost unplayable multiplayer. Almost all of these were on PlayStation, so it seems to me like Xbox has a lot less of this kind of shit. Bottom line is that video games are just getting too complicated for their own good and with big corporations slashing at developers with deadlines it's becoming impossible to take care of all of the issues of such complex software in the time allotted. And as for iPhone games, a lot of those are made by relative amateurs and indie studios with very little financial support so it's not surprising some of them don't work too well. Everybody wants in on that market, but not everybody diving in is going to be a strong swimmer.
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Post by The Curmudgeon on Aug 8, 2016 13:33:49 GMT 2
Wow, not being to complete a game because of a glitch? That shit is unforgivable. With the Lego Dimensions game, you go on the DC Open World, which in theory should be one of the most fun levels, and you can never get 100% of studs collected because the game crashes every single time. I've written to Lego twice with this and both answers are the same, that I need to pretty much reboot my system.. so their game will work? How about no?
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